![]() ![]() Progression is less about making the number of your level go up – enemies scale right alongside you, so you’re rarely more than one level higher than them – and more about smartly utilizing the best gear sporting the most useful effects relative to your class and playstyle. The experience succeeds in making this hunt for strength engaging, challenging, and satisfying. To preface my experience, I played the Sorcerer class at World Tier II, which is essentially the default difficulty setting for experienced players.ĭiablo IV’s thrill comes in the increasingly exciting chase for power, whether it be rare loot or powerful skills, to take down scores of foes as quickly and effectively as possible. The short version: Diablo IV is very good. Until then, I’ll give my impressions on the things I can talk about. That means you won’t see a full review until the middle of next week at the earliest. However, I’m not ready to assign a score until I’ve gotten to play the game under normal conditions: with the servers live and teeming with players hunting Lilith. I’ve spent dozens of hours roaming Sanctuary over the last two weeks, having completed the campaign, hit level 50, unlocked the Paragon Board, graduated to World Tier III, and devoured as much post-game content as I could in the allotted review period, such as the Whispers of the Dead missions and Helltides. Diablo IV opens its hellish gates to players next week on June 6, but the first review embargo lifts today.
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